Eulalia Project
EULALIA Project's Partners
Eulalia Project
EULALIA Project's Partners
Eulalia Project
EULALIA Project's Partners
Eulalia Project
EULALIA Project's Partners
Eulalia Project
EULALIA Project's Partners

About

The EULALIA Project (Enhancing University Language courses with an App powered by game-based Learning and tangible user Interfaces Activities) aims to improve/integrate the learning methodologies of the university language centres of 4 countries (Italy, Malta, Poland and Spain) for Erasmus students through the development of innovative and inclusive learning tools based on the paradigm of Mobile Learning and Game-Based Learning methodology and the application of Tangible User Interfaces (TUIs). The EULALIA Project has also the aim to include an approach that supports the learning/teaching processes with tangible interfaces for all student, including those with sensorial or multisensorial disabilities. This is possible by utilizing the Tangible User Interfaces (TUIs) paradigm, i.e. the setting that enables the learner to interact with cards, maps, blocks, everyday life- objects, etc.

OUTPUTS

O1
O1
The model will define how to integrate a game-based approach in University Language Courses with the application of Tangible User Interfaces (TUIs) exploiting a Mobile Learning paradigm (the EULALIA APP).
O2
O2
The APP will be comprised of two parts: Exercises Board: this component represents the user interface of the APP. OER Authoring tool: this part will have the role to allow to any user to create their own exercises.
O3
O3
The OERs will be in form of games and exercises for language learning. They will be both Virtual and Tangible.
O4
O4
The objective of O4 is to test, evaluate and validate the EULALIA APP and to support training of the Erasmus students in the language learning.
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